會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
商品編號:CB0776-4 碟片數量:4片 銷售價格:800 瀏覽次數:34735 【轉載TXT文檔】 |
您可能也喜歡:
DVD27221--15堂占星入門全攻略:探秘占星師 開啟有錢有趣又有閒的迷人職業 MP4格式 中文教學版(DVD一片裝)
DVD27262--SketchUP Advanced Architecture 2022 (SketchUp技巧教學) 英文教學版(DVD一片裝)
DVD16738--LYNDA USING WORD AND INDESIGN TOGETHER 視頻教學 英文教學版(DVD一片裝)
CB0776-4--Keystone J2EE Intro To Java 英文光碟正式版 (4片裝)
DVD6239--The Animator’s Survival Kit 推出的教學:Animated Volume 6 英文正式版 The Animators Survival Kit Animated Volume VI
商品描述
Keystone J2EE Intro To Java 英文光碟正式版 (4片裝)
軟體簡介:
Keystone J2EE Intro To Java 英文光碟正式版 (4片裝)
市價:新台幣 20300元(美金:579.95元)。
Keystone 公司:介紹J2EE 中JAVA所扮演的角色的學實作教學光碟,一次四片,不囉
嗦,讓你一次學完 Keystone公司所推出的教育系列軟體一向是學習電腦所不可以
或缺的重要教學光碟,而這次所推出的教育光碟更是萬中選一的重要教材之一,內
容完整,彙集資料豐富,操作容易而所有的資料及習作更都是由講師親自操作的
哦!!是你所不可以放過的。
Keystone's intro to Java? Programming will introduce you to the essential
elements of the Java? programming language. This interactive hands-on
course allows you to become proficient in the Java? programming language.
You will learn how to create applets and applications; you will also be
introduced to the object-oriented programming methodologies and features
provided by the Java? language.
Level 1
1.0 Overview of Java
1.1 What is Java?
1.2 What is OOP?
1.3 What is Source Code?
1.4 Dynamic Loading
1.5 Java vs. C
1.6 Java Platform & Development Environments
1.7 Applications & Applets
1.8 What is a JavaBean?
1.9 Web Programming with Java
1.10 What is Unicode?
1.11 Multi-tier Applications
1.12 Java Documentation
2.0 Getting Started in Java
2.1 Java Development Platforms
2.2 System Requirements
2.3 Obtaining the SDK
2.4 Installing the SDK
2.5 SDK Directory Structure
2.6 Development Environment
2.7 The Compiler & Interpreter
2.8 Program Requirements
2.9 Common Problems
3.0 BlueJ Tutorial
3.1 What is BlueJ?
3.2 Obtaining BlueJ
3.3 Installing BlueJ
3.4 Using BlueJ
3.5 Compiling a Class with Errors
3.6 Configuring BlueJ
3.7 Java Documentation
Level 2
1.0 Java Fundamentals
1.1 Styles
1.2 Comments
1.3 Identifiers
1.4 Reserved Keywords
1.5 Separators
1.6 Literals
1.7 Escape Sequences
2.0 Variables
2.1 What is a Variable?
2.2 What is a Data Type?
2.3 Declaring Variables
2.4 Initializing Variables
2.5 Accessing Variables
2.6 Constants
2.7 Automatic Conversion
2.8 Explicit Conversion
3.0 Operators
3.1 What are Operators?
3.2 Arithmetic Operators
3.3 Comparison Operators
3.4 Assignment Operators
3.5 Conditional Operators
3.6 Bitwise Operators
3.7 Bit Manipulations
3.8 Boolean Operators
3.9 Operator Precedence
4.0 Control Statements
4.1 The IF Statement
4.2 Code Blocks
4.3 Variable Scope
4.4 The ELSE Statement
4.5 The ELSE IF Statement
4.6 Conditional Operators
4.7 The SWITCH Statement
4.8 The WHILE Statement
4.9 The BREAK Statement
4.10 The CONTINUE Statement
4.11 The DO Statement
4.12 The FOR Statement
5.0 Methods Oc Si
5.1 What are Methods?
5.2 Method Header
5.3 Method Body
5.4 Calling Methods
5.5 Return Values
5.6 Method Arguments
5.7 Passing Arguments
5.8 Overloading Methods
Level 3
1.0 Overview Of Object Oriented Programming
1.1 What is OOP?
1.2 OOP vs. Procedural
1.3 What is a Class?
1.4 Inheritance
1.5 Relationships
1.6 What is an Object?
1.7 Development Cycle
1.8 Analyzing a Card Game
1.9 Class Examples
1.10 Using GUI Classes
2.0 Building Classes
2.1 Class Template
2.2 Defining Fields
2.3 Automatic Initialization
2.4 Object References
2.5 Instantiating Classes
2.6 Using Object References
2.7 The . {Dot) Operator
2.8 Accessing Fields
2.9 Defining Methods
2.10 Calling Methods
3.0 Working with Classes
3.1 Data Encapsulation
3.2 Access Control
3.3 The THIS Keyword
3.4 Constructors
3.5 Using Constructors
3.6 Why Use Constructors
3.7 Chaining Constructors
3.8 Class Variables
3.9 Accessing Class Variables
3.10 Class Methods
3.11 Initialization Blocks
3.12 Passing and Returning Objects
3.13 Garbage Collection
3.14 Finalize Method
3.15 Object Life Cycle
4.0 Packaging Classes
4.1 Packages
4.2 Creating Packages
4.3 Directory Structure
4.4 Package Access
4.5 Compiling with Packages
4.6 Executing Classes and Packages
4.7 Using Classes and Packages
4.8 Importing Classes
4.9 Java Archives
4.10 The Jar Utility
4.11 Creating a Java Archive File
4.12 Creating an Executable Java Archive File
4.13 Manifest.mf
4.14 Executing a Java Archive File
4.15 Viewing and Extracting Java Archive Files
4.16 Managing Packages with BlueJ
Level 4
1.0 Working With Strings
1.1 Overview of Strings
1.2 Creating Strings
1.3 Using Escape Characters
1.4 String Concatenation
1.5 String Length
1.6 Case Toggling
1.7 String Comparison
1.8 Sorting Strings
1.9 String Extraction
1.10 Searching Strings
1.11 Modifying Strings
1.12 StringBuffer Class
2.0 Formatting Strings & Numbers
2.1 Formatting Strings in Java
2.2 Using a Formatter
2.3 Formatting a Number
2.4 Customizing a Number Formatter
2.5 Eliminating Commas
2.6 Right Alignment
2.7 Left Alignment
2.8 Rounding
2.9 Formatting Currencies
2.10 Formatting Percentages
3.0 Arrays
3.1 What is an Array?
3.2 Creating an Array Variable
3.3 Creating an Array
3.4 Default Values
3.5 Accessing Array Elements
3.6 Inserting Values
3.7 Array Length
3.8 Multi-Dimensional Arrays
3.9 Creating a Multi-dimensional Array
3.10 Multi-dimensional Array View
3.11 Multi-dimensional Array Length
3.12 Accessing Array Elements
4.0 Using Vectors Oc Si
4.1 Overview of Vectors
4.2 Vector Constructor
4.3 Adding Elements
4.4 Inserting Elements
4.5 Changing an Element
4.6 Obtaining Capacity and Size
4.7 Ensuring the Capacity
4.8 Setting the Size
4.9 Retrieving Objects
4.10 Removing Elements
4.11 Searching in a Vector
5.0 Documenting Your Code
5.1 Documentation Comments
5.2 Standard Documentation
5.3 Documentation Example
5.4 Generating Documentation
軟體簡介:
Keystone J2EE Intro To Java 英文光碟正式版 (4片裝)
市價:新台幣 20300元(美金:579.95元)。
Keystone 公司:介紹J2EE 中JAVA所扮演的角色的學實作教學光碟,一次四片,不囉
嗦,讓你一次學完 Keystone公司所推出的教育系列軟體一向是學習電腦所不可以
或缺的重要教學光碟,而這次所推出的教育光碟更是萬中選一的重要教材之一,內
容完整,彙集資料豐富,操作容易而所有的資料及習作更都是由講師親自操作的
哦!!是你所不可以放過的。
Keystone's intro to Java? Programming will introduce you to the essential
elements of the Java? programming language. This interactive hands-on
course allows you to become proficient in the Java? programming language.
You will learn how to create applets and applications; you will also be
introduced to the object-oriented programming methodologies and features
provided by the Java? language.
Level 1
1.0 Overview of Java
1.1 What is Java?
1.2 What is OOP?
1.3 What is Source Code?
1.4 Dynamic Loading
1.5 Java vs. C
1.6 Java Platform & Development Environments
1.7 Applications & Applets
1.8 What is a JavaBean?
1.9 Web Programming with Java
1.10 What is Unicode?
1.11 Multi-tier Applications
1.12 Java Documentation
2.0 Getting Started in Java
2.1 Java Development Platforms
2.2 System Requirements
2.3 Obtaining the SDK
2.4 Installing the SDK
2.5 SDK Directory Structure
2.6 Development Environment
2.7 The Compiler & Interpreter
2.8 Program Requirements
2.9 Common Problems
3.0 BlueJ Tutorial
3.1 What is BlueJ?
3.2 Obtaining BlueJ
3.3 Installing BlueJ
3.4 Using BlueJ
3.5 Compiling a Class with Errors
3.6 Configuring BlueJ
3.7 Java Documentation
Level 2
1.0 Java Fundamentals
1.1 Styles
1.2 Comments
1.3 Identifiers
1.4 Reserved Keywords
1.5 Separators
1.6 Literals
1.7 Escape Sequences
2.0 Variables
2.1 What is a Variable?
2.2 What is a Data Type?
2.3 Declaring Variables
2.4 Initializing Variables
2.5 Accessing Variables
2.6 Constants
2.7 Automatic Conversion
2.8 Explicit Conversion
3.0 Operators
3.1 What are Operators?
3.2 Arithmetic Operators
3.3 Comparison Operators
3.4 Assignment Operators
3.5 Conditional Operators
3.6 Bitwise Operators
3.7 Bit Manipulations
3.8 Boolean Operators
3.9 Operator Precedence
4.0 Control Statements
4.1 The IF Statement
4.2 Code Blocks
4.3 Variable Scope
4.4 The ELSE Statement
4.5 The ELSE IF Statement
4.6 Conditional Operators
4.7 The SWITCH Statement
4.8 The WHILE Statement
4.9 The BREAK Statement
4.10 The CONTINUE Statement
4.11 The DO Statement
4.12 The FOR Statement
5.0 Methods Oc Si
5.1 What are Methods?
5.2 Method Header
5.3 Method Body
5.4 Calling Methods
5.5 Return Values
5.6 Method Arguments
5.7 Passing Arguments
5.8 Overloading Methods
Level 3
1.0 Overview Of Object Oriented Programming
1.1 What is OOP?
1.2 OOP vs. Procedural
1.3 What is a Class?
1.4 Inheritance
1.5 Relationships
1.6 What is an Object?
1.7 Development Cycle
1.8 Analyzing a Card Game
1.9 Class Examples
1.10 Using GUI Classes
2.0 Building Classes
2.1 Class Template
2.2 Defining Fields
2.3 Automatic Initialization
2.4 Object References
2.5 Instantiating Classes
2.6 Using Object References
2.7 The . {Dot) Operator
2.8 Accessing Fields
2.9 Defining Methods
2.10 Calling Methods
3.0 Working with Classes
3.1 Data Encapsulation
3.2 Access Control
3.3 The THIS Keyword
3.4 Constructors
3.5 Using Constructors
3.6 Why Use Constructors
3.7 Chaining Constructors
3.8 Class Variables
3.9 Accessing Class Variables
3.10 Class Methods
3.11 Initialization Blocks
3.12 Passing and Returning Objects
3.13 Garbage Collection
3.14 Finalize Method
3.15 Object Life Cycle
4.0 Packaging Classes
4.1 Packages
4.2 Creating Packages
4.3 Directory Structure
4.4 Package Access
4.5 Compiling with Packages
4.6 Executing Classes and Packages
4.7 Using Classes and Packages
4.8 Importing Classes
4.9 Java Archives
4.10 The Jar Utility
4.11 Creating a Java Archive File
4.12 Creating an Executable Java Archive File
4.13 Manifest.mf
4.14 Executing a Java Archive File
4.15 Viewing and Extracting Java Archive Files
4.16 Managing Packages with BlueJ
Level 4
1.0 Working With Strings
1.1 Overview of Strings
1.2 Creating Strings
1.3 Using Escape Characters
1.4 String Concatenation
1.5 String Length
1.6 Case Toggling
1.7 String Comparison
1.8 Sorting Strings
1.9 String Extraction
1.10 Searching Strings
1.11 Modifying Strings
1.12 StringBuffer Class
2.0 Formatting Strings & Numbers
2.1 Formatting Strings in Java
2.2 Using a Formatter
2.3 Formatting a Number
2.4 Customizing a Number Formatter
2.5 Eliminating Commas
2.6 Right Alignment
2.7 Left Alignment
2.8 Rounding
2.9 Formatting Currencies
2.10 Formatting Percentages
3.0 Arrays
3.1 What is an Array?
3.2 Creating an Array Variable
3.3 Creating an Array
3.4 Default Values
3.5 Accessing Array Elements
3.6 Inserting Values
3.7 Array Length
3.8 Multi-Dimensional Arrays
3.9 Creating a Multi-dimensional Array
3.10 Multi-dimensional Array View
3.11 Multi-dimensional Array Length
3.12 Accessing Array Elements
4.0 Using Vectors Oc Si
4.1 Overview of Vectors
4.2 Vector Constructor
4.3 Adding Elements
4.4 Inserting Elements
4.5 Changing an Element
4.6 Obtaining Capacity and Size
4.7 Ensuring the Capacity
4.8 Setting the Size
4.9 Retrieving Objects
4.10 Removing Elements
4.11 Searching in a Vector
5.0 Documenting Your Code
5.1 Documentation Comments
5.2 Standard Documentation
5.3 Documentation Example
5.4 Generating Documentation