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商品描述
ShaderFX v1.50 for 3ds Max 英文正式版(3DS MAX陰影產生器插件軟體)
軟體簡介:
ShaderFX v1.50 for 3ds Max 英文正式版(3DS MAX陰影產生器插件軟體)
安裝序號:
序號產生器放至於keygen夾內
中文化說明:
內容說明:
ShaderFX 是一組全新的3DS MAX陰影產生器插件。這些插件使您能夠透過陰影產生器所創建
的材料,加到幾何圖形上,而讓3D圖形的外觀更真實可信。
英文說明:
Shader FX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL FX
shaders for use in Max's viewport and in external game engines. Built right
into 3ds Max, it offers a gradual learning curve to .fx shaders for artists
who are used to the 3ds Max material editor.
ShaderFX's powerful schematic interface lets you quickly assemble shaders
that support complex effects such as parallax mapping, fresnel fall-off,
and cube map reflection, all by simply connecting nodes together. Your
shader progress is displayed and updated in 3ds Max's viewport as you build
the shader so you can always see your results in real-time.
Once you're happy with your results, you can use your shader in the 3ds Max
viewport, or you can also export your shader in the popular HLSL FX format
for use in other applications and game engines.
With Shader FX, artists no longer depend on external applications or
programmers to get the effects they want. Finally artists have a tool that
enables them to create stunning real-time shaders quickly and easily, and
gives full control over the appearance of their real-time models.
軟體簡介:
ShaderFX v1.50 for 3ds Max 英文正式版(3DS MAX陰影產生器插件軟體)
安裝序號:
序號產生器放至於keygen夾內
中文化說明:
內容說明:
ShaderFX 是一組全新的3DS MAX陰影產生器插件。這些插件使您能夠透過陰影產生器所創建
的材料,加到幾何圖形上,而讓3D圖形的外觀更真實可信。
英文說明:
Shader FX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL FX
shaders for use in Max's viewport and in external game engines. Built right
into 3ds Max, it offers a gradual learning curve to .fx shaders for artists
who are used to the 3ds Max material editor.
ShaderFX's powerful schematic interface lets you quickly assemble shaders
that support complex effects such as parallax mapping, fresnel fall-off,
and cube map reflection, all by simply connecting nodes together. Your
shader progress is displayed and updated in 3ds Max's viewport as you build
the shader so you can always see your results in real-time.
Once you're happy with your results, you can use your shader in the 3ds Max
viewport, or you can also export your shader in the popular HLSL FX format
for use in other applications and game engines.
With Shader FX, artists no longer depend on external applications or
programmers to get the effects they want. Finally artists have a tool that
enables them to create stunning real-time shaders quickly and easily, and
gives full control over the appearance of their real-time models.
