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商品編號:DVD11436 碟片數量:1片 銷售價格:180 瀏覽次數:34741 【轉載TXT文檔】 |
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商品描述
Eat3D Low Res Character Production Constructing A Character For Next Gen Games 英文正式版(EAT3D出品次時代低解析度遊戲角色創建視頻教學)(DVD一片裝)
軟體簡介:
Eat3D Low Res Character Production Constructing A Character For Next Gen Games 英文正式版(EAT3D出品次時代低解析度遊戲角色創建視頻教學)(DVD一片裝)
由Eat3D 次時代專家最新推出的EAT3D Low-Res Character Production Constructing A
Character For Next-Gen Games 教程,次時代低解析度遊戲角色創建教程。綜合性極強,
多種軟體共同創建而成。對電影和遊戲開發商有極大的幫助和價值。(轉自E維軟體資訊網)
教程所使用的軟體:3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
長度 4.5小時
Description: In this DVD instructor Adam Schuman walks you through the entire process
of constructing a low resolution character worthy of any "next-generation" game.
Follow him as he shows you his techniques in exporting the high-res model from ZBrush,
reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out
all of the maps (3ds Max and xNormal), creating all of the textures, using real-time
viewport shaders, and rendering out the final for your portfolio. This DVD is geared to
improve your workflow by helping you understand what is expected of professionals in the
field today.
Apps Used:
3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration:
4.5 Hours
Project Files:
The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures.
Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3
point realtime lighting fx file.
軟體簡介:
Eat3D Low Res Character Production Constructing A Character For Next Gen Games 英文正式版(EAT3D出品次時代低解析度遊戲角色創建視頻教學)(DVD一片裝)
由Eat3D 次時代專家最新推出的EAT3D Low-Res Character Production Constructing A
Character For Next-Gen Games 教程,次時代低解析度遊戲角色創建教程。綜合性極強,
多種軟體共同創建而成。對電影和遊戲開發商有極大的幫助和價值。(轉自E維軟體資訊網)
教程所使用的軟體:3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
長度 4.5小時
Description: In this DVD instructor Adam Schuman walks you through the entire process
of constructing a low resolution character worthy of any "next-generation" game.
Follow him as he shows you his techniques in exporting the high-res model from ZBrush,
reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out
all of the maps (3ds Max and xNormal), creating all of the textures, using real-time
viewport shaders, and rendering out the final for your portfolio. This DVD is geared to
improve your workflow by helping you understand what is expected of professionals in the
field today.
Apps Used:
3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration:
4.5 Hours
Project Files:
The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures.
Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3
point realtime lighting fx file.