會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD14444 碟片數量:1片 銷售價格:200 瀏覽次數:37120
【轉載TXT文檔】 |
您可能也喜歡:
DVDP4356--The Gnomon Workshop - Designing Spaceships for Games 遊戲太空船概念設計教學 英文教學版(DVD9一片裝 此片售價200元)
DVD29830--The Gnomon Workshop - The Art of Visual Storytelling 視覺故事概念設計教學 英文教學版(DVD一片裝)
TIC3086--新多益滿分講師授課:全新制NEW TOEIC多益閱讀高分關鍵+狠準擬真試題+解析 繁體中文教學版
DVDP4341--Unreal Engine 5 The Complete Automotive Cinematic Course (UE5 電影感車輛製作教學) 英文教學版(DVD9一片裝 此片售價200元)
DVD29802--Udemy - Blender Essential From Beginner to 3D Masterclass (B3D基礎教學) 英文教學版(DVD一片裝)
商品描述
DIGITAL TUTORS CARICATURE PORTRAITS IN ZBRUSH 2012 BOOKWARE (DT 在Zbrush中漫畫肖像製作教學) 英文正式版(DVD一片裝)
軟體簡介:
在本教學中,我們將學習使用各種不同的方法,從各種不同的參考圖像中製作出
一個漫畫風格的肖像。我們先會製作一個基本的MESH,然後對它進行貼圖,照明
還有渲染的操作。我們還會學習將模型導入到MAYA中,使用MENTAL RAY來渲染它
In this tutorial we will learn how to create a caricature
portrait from the various references using a variety of
different approaches. Throughout these lessons we will
discuss various ways to make a caricature portrait. We will
start by creating our base mesh and then go on to texture,
light, and render it all within ZBrush. We will then look
into alternative ways of visualizing our work by taking the
model into Maya and rendering it with mental ray.
Finally we will discuss some compositing and editing workflows
in Photoshop, where we will take our rendered image to
the next level.
軟體簡介:
在本教學中,我們將學習使用各種不同的方法,從各種不同的參考圖像中製作出
一個漫畫風格的肖像。我們先會製作一個基本的MESH,然後對它進行貼圖,照明
還有渲染的操作。我們還會學習將模型導入到MAYA中,使用MENTAL RAY來渲染它
In this tutorial we will learn how to create a caricature
portrait from the various references using a variety of
different approaches. Throughout these lessons we will
discuss various ways to make a caricature portrait. We will
start by creating our base mesh and then go on to texture,
light, and render it all within ZBrush. We will then look
into alternative ways of visualizing our work by taking the
model into Maya and rendering it with mental ray.
Finally we will discuss some compositing and editing workflows
in Photoshop, where we will take our rendered image to
the next level.
