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商品編號:DVD1630-2 碟片數量:2片 銷售價格:400 瀏覽次數:34715 【轉載TXT文檔】 |
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商品描述
Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD)
軟體簡介:
Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD)
內容說明:
Digital Environment Workflow
Instructor: Mark LEFITZ
In this two-disc set, Mark Lefitz creates a fully realized 3D model from
an original concept painting by Feng Zhu. He discusses the analysis and
setup of the shot, and demonstrates his techniques for efficiently
creating a 3D environment using Maya polygon and NURBS tool-kit. Mark
explains scene blocking, using animated cameras and their attributes, and
how to integrate an animated object in the scene. He manipulates Maya
fluids to show how to achieve the desired 3D sky environment, and shows
some of his techniques for using painted textures and properly applying
UVs. With a painted map from the scene, Mark breaks down the various
components and shows how to apply layers to Maya shaders for maximum
effect. In Shake, Mark demonstrates the use of Depth, Normals and
Occlusion passes, and how to manipulate them in the comp to achieve
atmosphere and zblur. Lastly, he explains how to use ambient occlusion
as a method for Global Illumination, and discusses the initial setup and
optimization for this pass and its integration into the final comp.
Over 5 1/2 hours of lecture.
Topic covered:
- Modeling Perspective Setup
- Rough Polygon Modeling
- Detailed NURBS Techniques
- Scene Blocking
- Camera Setup and Animation
- Sky Creation
- Texture Layering
- UV Mapping
- Exterior Lighting
- Zdepth
- Render Layers
- Atmosphere
- Ambient Occlusion
- Compositing Techniques
軟體簡介:
Gmomon Maya Training DVD-Digital Environment Workflow 英文光碟正式版 (DVD版)(2DVD)
內容說明:
Digital Environment Workflow
Instructor: Mark LEFITZ
In this two-disc set, Mark Lefitz creates a fully realized 3D model from
an original concept painting by Feng Zhu. He discusses the analysis and
setup of the shot, and demonstrates his techniques for efficiently
creating a 3D environment using Maya polygon and NURBS tool-kit. Mark
explains scene blocking, using animated cameras and their attributes, and
how to integrate an animated object in the scene. He manipulates Maya
fluids to show how to achieve the desired 3D sky environment, and shows
some of his techniques for using painted textures and properly applying
UVs. With a painted map from the scene, Mark breaks down the various
components and shows how to apply layers to Maya shaders for maximum
effect. In Shake, Mark demonstrates the use of Depth, Normals and
Occlusion passes, and how to manipulate them in the comp to achieve
atmosphere and zblur. Lastly, he explains how to use ambient occlusion
as a method for Global Illumination, and discusses the initial setup and
optimization for this pass and its integration into the final comp.
Over 5 1/2 hours of lecture.
Topic covered:
- Modeling Perspective Setup
- Rough Polygon Modeling
- Detailed NURBS Techniques
- Scene Blocking
- Camera Setup and Animation
- Sky Creation
- Texture Layering
- UV Mapping
- Exterior Lighting
- Zdepth
- Render Layers
- Atmosphere
- Ambient Occlusion
- Compositing Techniques