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商品編號:DVD16321 碟片數量:1片 銷售價格:200 瀏覽次數:35628 ![]() ![]() 【轉載TXT文檔】 |
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The Gnomon Workshop Mechanical Character Design 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In this tutorial, concept designer Joe Peterson breaks down
the process of creating a mechanical character using only a
story outline as the starting point. With the initial
premise being a believable sci-fi future world, Joe sets
out to design an appropriate mechanized unit for a high-
tech SWAT team. He begins by discussing how this initial
idea influences the entire design process, beginning with
reference gathering and following all the way to the final
detailing and rendering phases. Joe demonstrates how, once
a level of technology is decided on, the appearance and
features of the mechanics are much easier to design.
Throughout the tutorial, he discusses the balance between
using imagination over using real-world design elements and
the importance of building up a visual design vocabulary to
help make informed design choices, leading to appropriate
mechanical designs. By walking through every step, from
initial sketch, to refinement, detailing and final
rendering, Joe shows his process of balancing imaginative
features with real-world design to deliver a convincing,
yet unique and creative mechanical design. He also
discusses how to frame your mechanical design around the
needs of the story or setting, ensuring that the context
will help drive your creative decisions along the way. This
tutorial offers various techniques and processes for
creating and refining a mechanical design that is intended
to not only look cool, but also communicate its function at
a glance.
軟體簡介:
In this tutorial, concept designer Joe Peterson breaks down
the process of creating a mechanical character using only a
story outline as the starting point. With the initial
premise being a believable sci-fi future world, Joe sets
out to design an appropriate mechanized unit for a high-
tech SWAT team. He begins by discussing how this initial
idea influences the entire design process, beginning with
reference gathering and following all the way to the final
detailing and rendering phases. Joe demonstrates how, once
a level of technology is decided on, the appearance and
features of the mechanics are much easier to design.
Throughout the tutorial, he discusses the balance between
using imagination over using real-world design elements and
the importance of building up a visual design vocabulary to
help make informed design choices, leading to appropriate
mechanical designs. By walking through every step, from
initial sketch, to refinement, detailing and final
rendering, Joe shows his process of balancing imaginative
features with real-world design to deliver a convincing,
yet unique and creative mechanical design. He also
discusses how to frame your mechanical design around the
needs of the story or setting, ensuring that the context
will help drive your creative decisions along the way. This
tutorial offers various techniques and processes for
creating and refining a mechanical design that is intended
to not only look cool, but also communicate its function at
a glance.