會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD16321 碟片數量:1片 銷售價格:200 瀏覽次數:37179
【轉載TXT文檔】 |
您可能也喜歡:
DVD27697--零基礎玩轉Linux+Ubuntu實戰視頻課程 MP4格式 中文教學版(DVD一片裝)
DVD27221--15堂占星入門全攻略:探秘占星師 開啟有錢有趣又有閒的迷人職業 MP4格式 中文教學版(DVD一片裝)
DVD6818--Hot Licks Joe Morello Drum Method 2 英文正式版(打擊鼓教學軟體)
DVD2209--培亞RHCE(RHEL4)教學 DVD-7 英文正式版(DVD版)
TIC2591--TRAINSIGNAL WINDOWS SERVER 2012 HIGH AVAILABILITY 視頻教學 英文教學版
商品描述
The Gnomon Workshop Mechanical Character Design 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In this tutorial, concept designer Joe Peterson breaks down
the process of creating a mechanical character using only a
story outline as the starting point. With the initial
premise being a believable sci-fi future world, Joe sets
out to design an appropriate mechanized unit for a high-
tech SWAT team. He begins by discussing how this initial
idea influences the entire design process, beginning with
reference gathering and following all the way to the final
detailing and rendering phases. Joe demonstrates how, once
a level of technology is decided on, the appearance and
features of the mechanics are much easier to design.
Throughout the tutorial, he discusses the balance between
using imagination over using real-world design elements and
the importance of building up a visual design vocabulary to
help make informed design choices, leading to appropriate
mechanical designs. By walking through every step, from
initial sketch, to refinement, detailing and final
rendering, Joe shows his process of balancing imaginative
features with real-world design to deliver a convincing,
yet unique and creative mechanical design. He also
discusses how to frame your mechanical design around the
needs of the story or setting, ensuring that the context
will help drive your creative decisions along the way. This
tutorial offers various techniques and processes for
creating and refining a mechanical design that is intended
to not only look cool, but also communicate its function at
a glance.
軟體簡介:
In this tutorial, concept designer Joe Peterson breaks down
the process of creating a mechanical character using only a
story outline as the starting point. With the initial
premise being a believable sci-fi future world, Joe sets
out to design an appropriate mechanized unit for a high-
tech SWAT team. He begins by discussing how this initial
idea influences the entire design process, beginning with
reference gathering and following all the way to the final
detailing and rendering phases. Joe demonstrates how, once
a level of technology is decided on, the appearance and
features of the mechanics are much easier to design.
Throughout the tutorial, he discusses the balance between
using imagination over using real-world design elements and
the importance of building up a visual design vocabulary to
help make informed design choices, leading to appropriate
mechanical designs. By walking through every step, from
initial sketch, to refinement, detailing and final
rendering, Joe shows his process of balancing imaginative
features with real-world design to deliver a convincing,
yet unique and creative mechanical design. He also
discusses how to frame your mechanical design around the
needs of the story or setting, ensuring that the context
will help drive your creative decisions along the way. This
tutorial offers various techniques and processes for
creating and refining a mechanical design that is intended
to not only look cool, but also communicate its function at
a glance.
