會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD16704 碟片數量:1片 銷售價格:200 瀏覽次數:37599
【轉載TXT文檔】 |
您可能也喜歡:
DVD9020--LICK LIBRARY QUICK LICKS ZAKK WYLDE 英文正式版(吉他教程 技能級別 高級)(dvd1片裝)
DVD14270--Lynda com Photoshop CS6 for Photographers Camera Raw 7 (Adobe Photoshop CS6攝影師教學Camera Raw 7的深入培訓) 英文正式版(DVD一片裝)
DVD15344--Lick Library Jam With Stevie Ray Vaughan TUTORiAL DVDR D1 視頻教學 英文正式版(DVD一片裝)
TIC0938--Gnomon Analog Training DVD-How to Render Matte Surfaces Vol.II "無光澤表面陰影技術教學篇2" 教學光碟
TIC2644--網頁程式設計 HTML 5 & CSS 3 (共兩本) PDF電子書 繁體中文教學版
商品描述
DIGITALTUTORS QUICK START TO ZBRUSH VOLUME 4 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts
covered in the previous volumes. We'll begin by learning to use Insert Mesh
brushes to quickly add geometry.
We'll also cover the powerful Dyna Mesh feature and how it can aid in quick
mesh design. We'll cover curve-based brushes and talk about some very
specialized insert brushes, the Insert Multi-Mesh and Insert Tri-part brushes.
We'll also cover some of the topology tools in ZBrush as well as using
Spotlights to project textures onto our geometry.
At the conclusion of this volume we'll have a finished base along with a
sculpted and painted character. These courses are designed to be taken in
sequence so we really encourage you to start with Volumes 1 through 3 before
continuing with this section. We also encourage you to take advantage of the
assignments that follow each volume. These assignments will allow you to take
what you've learned and apply those tools and techniques to your own projects.
軟體簡介:
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts
covered in the previous volumes. We'll begin by learning to use Insert Mesh
brushes to quickly add geometry.
We'll also cover the powerful Dyna Mesh feature and how it can aid in quick
mesh design. We'll cover curve-based brushes and talk about some very
specialized insert brushes, the Insert Multi-Mesh and Insert Tri-part brushes.
We'll also cover some of the topology tools in ZBrush as well as using
Spotlights to project textures onto our geometry.
At the conclusion of this volume we'll have a finished base along with a
sculpted and painted character. These courses are designed to be taken in
sequence so we really encourage you to start with Volumes 1 through 3 before
continuing with this section. We also encourage you to take advantage of the
assignments that follow each volume. These assignments will allow you to take
what you've learned and apply those tools and techniques to your own projects.
