會員登錄

軟體搜尋

您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情

商品編號:DVD16866 碟片數量:1片 銷售價格:200 瀏覽次數:36553 ![]() ![]() 【轉載TXT文檔】 |
您可能也喜歡:

TIC0342--Lynda.com Dynamic Dev Using ASP And Macromedia DW MX 2004 教學光碟 英文正式版(1片裝)
DVD6816--Gnomon Character Design For Animation Part 1 英文正式版(the gnomon workshop 出品的教學:動畫角色設計1)
TIC2375--TUTSPLUS COM PROGRAMMING WINDOWS IN DOTNET 視頻教學 英文正式版
TIC1767--Lynda com Microsoft Excel 2007 Financial Analysis 英文正式版(教程 Lynda.com推出的教程 Excel 2007)
DVD17435--DIGITALTUTORS YOUR FIRST DAY IN MODO 視頻教學 英文教學版(DVD一片裝)
商品描述

DIGITALTUTORS 2D RACING GAME SERIES IN UNITY VOLUME 3 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.
軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.