會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD16866 碟片數量:1片 銷售價格:200 瀏覽次數:37124
【轉載TXT文檔】 |
您可能也喜歡:
DVDP4341--Unreal Engine 5 The Complete Automotive Cinematic Course (UE5 電影感車輛製作教學) 英文教學版(DVD9一片裝 此片售價200元)
DVD29802--Udemy - Blender Essential From Beginner to 3D Masterclass (B3D基礎教學) 英文教學版(DVD一片裝)
DVDP4340--哈佛心理學家劉軒線上課程 繁體中文發音中文配音版(DVD9一片裝 此片售價200元)
TIC3083--預測未來的極簡統計學 (運用統計學 才能精準解析過去、洞悉未來局勢!) PDF電子書 繁體中文版
DVDP4282--Python機器學習 10天學會Sklearn機器學習建模 中文教學版(DVD9一片裝 此片售價200元)
商品描述
DIGITALTUTORS 2D RACING GAME SERIES IN UNITY VOLUME 3 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.
軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.
