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商品編號:DVD17024 碟片數量:1片 銷售價格:200 瀏覽次數:37664
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商品描述
DIGITALTUTORS 2D RACING GAME SERIES IN UNITY VOLUME 4 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In this volume of the 2D Racing Game Series in Unity we will continue
building up the core game systems like the powerups and the enemy behavior.
We'll get started by cleaning up any issues we have with our powerups. Here
we will create the exact behavior of each powerup and keep each one balanced
during gameplay. After that, we'll learn how to keep the player on the track
by allowing the player to drive full speed while on the track but at half
speed while in the grass.
Once we have these systems finished, we need to give the player some feedback
on what powerup is currently equipped. We'll also learn how to display the
speed and current lap. When all of that is finished, we'll jump into learning
how to create AI for our game.
We'll first learn how to create waypoints for the enemy to follow and then
we'll learn how to physically move the enemy using the waypoint system. Then
we'll learn how to set up the 2d animations for the enemy car. Then we'll wrap
up the course by creating the game state which will control when the race
starts and when it ends.
軟體簡介:
In this volume of the 2D Racing Game Series in Unity we will continue
building up the core game systems like the powerups and the enemy behavior.
We'll get started by cleaning up any issues we have with our powerups. Here
we will create the exact behavior of each powerup and keep each one balanced
during gameplay. After that, we'll learn how to keep the player on the track
by allowing the player to drive full speed while on the track but at half
speed while in the grass.
Once we have these systems finished, we need to give the player some feedback
on what powerup is currently equipped. We'll also learn how to display the
speed and current lap. When all of that is finished, we'll jump into learning
how to create AI for our game.
We'll first learn how to create waypoints for the enemy to follow and then
we'll learn how to physically move the enemy using the waypoint system. Then
we'll learn how to set up the 2d animations for the enemy car. Then we'll wrap
up the course by creating the game state which will control when the race
starts and when it ends.
