會員登錄

軟體搜尋

您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情

商品編號:DVD17030 碟片數量:1片 銷售價格:200 瀏覽次數:35883 ![]() ![]() 【轉載TXT文檔】 |
您可能也喜歡:

DVDP4606--CGCircuit - Introduction Dust Interaction 電影級煙霧特效教學 英文教學版(DVD9一片裝 此片售價200元)
DVD30455--CGCircuit Abstract in Houdini 抽象藝術特效教學 英文教學版(DVD一片裝)
DVDP4430--零基礎學習Rhino6.0軟體-附加素材檔 中文教學版(DVD9一片裝 此片售價200元)
DVDP4356--The Gnomon Workshop - Designing Spaceships for Games 遊戲太空船概念設計教學 英文教學版(DVD9一片裝 此片售價200元)
DVD29830--The Gnomon Workshop - The Art of Visual Storytelling 視覺故事概念設計教學 英文教學版(DVD一片裝)
商品描述

DIGITALTUTORS PAINTING REALISTIC EYES IN MARI (MARI真實人眼製作教學) 英文教學版(DVD一片裝)
軟體簡介:
Whether you are watching a CG movie or playing a video game, when it comes to
characters, one of the first things we notice is their eyes. We read emotions
and character intent through the eyes and ultimately evaluate the characters
effectiveness beginning with this important feature. Needless to say,
understanding how to paint believable eyes for a texture artist is very
important.
In this tutorial, we will focus on painting a realistic human eye by splitting
it into three critical areas. We will methodically move from painting the iris
to the pupil and finally the sclera of the eye. Along the way we will really
flex MARI 2.0's new layer based workflow with a heavy emphasis on masks, mask
stacks and adjustment stacks. To wrap this course up we will learn how to
create a subtle bump map and finally how to export our maps out of MARI. By the
end of this training, you will have a good understanding of how to break down
and paint textures for a realistic human eye.
軟體簡介:
Whether you are watching a CG movie or playing a video game, when it comes to
characters, one of the first things we notice is their eyes. We read emotions
and character intent through the eyes and ultimately evaluate the characters
effectiveness beginning with this important feature. Needless to say,
understanding how to paint believable eyes for a texture artist is very
important.
In this tutorial, we will focus on painting a realistic human eye by splitting
it into three critical areas. We will methodically move from painting the iris
to the pupil and finally the sclera of the eye. Along the way we will really
flex MARI 2.0's new layer based workflow with a heavy emphasis on masks, mask
stacks and adjustment stacks. To wrap this course up we will learn how to
create a subtle bump map and finally how to export our maps out of MARI. By the
end of this training, you will have a good understanding of how to break down
and paint textures for a realistic human eye.