會員登錄

軟體搜尋

您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情

商品編號:DVD17032 碟片數量:1片 銷售價格:200 瀏覽次數:35516 ![]() ![]() 【轉載TXT文檔】 |
您可能也喜歡:

TIC0719--Lynda.com Photoshop Elements 3 Essential Training For Win.Mac (2CD)
TIC2310--Lynda com Up and Running With Story 視頻教學 英文正式版
TIC2972--PLURALSIGHT REACT FUNDAMENTALS 視頻教學 英文教學版
CB0455--Cisco Networking Academy Program Second Year Companion CD 2nd Ed 英文光碟正式版
DVD8744--Career Academy CEH Boot Camp Certified Ethical Hacker v6 D4 英文正式版(駭客攻擊模擬教學教學4)(DVD一片裝)
商品描述

DIGITALTUTORS QUICK START TO MODELING IN MAYA VOLUME 3 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling
concepts covered in volumes 1 and 2.
We'll start by blocking in the main shapes of our stun gun asset, making sure
to place edges strategically for later use. We'll use extrusions and edge
loops to create hard surface detail and NURBS curves to aid in building
specific elements.
We'll use a variety of polygon and NURBS-based tools and we'll learn to make
sure everything fits together to create a cohesive model. We'll finish the
process by cleaning up our scene and putting our geometry into an appropriate
hierarchy.
These courses are designed to be taken in sequence so we really encourage you
to start with previous volumes before continuing with this section. We also
encourage you to take advantage of the assignments that follow each volume.
These assignments will allow you to take what you've learned and apply those
tools and techniques to your own projects.
軟體簡介:
In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling
concepts covered in volumes 1 and 2.
We'll start by blocking in the main shapes of our stun gun asset, making sure
to place edges strategically for later use. We'll use extrusions and edge
loops to create hard surface detail and NURBS curves to aid in building
specific elements.
We'll use a variety of polygon and NURBS-based tools and we'll learn to make
sure everything fits together to create a cohesive model. We'll finish the
process by cleaning up our scene and putting our geometry into an appropriate
hierarchy.
These courses are designed to be taken in sequence so we really encourage you
to start with previous volumes before continuing with this section. We also
encourage you to take advantage of the assignments that follow each volume.
These assignments will allow you to take what you've learned and apply those
tools and techniques to your own projects.