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商品編號:DVD17036 碟片數量:1片 銷售價格:200 瀏覽次數:37066
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商品描述
DIGITALTUTORS UNITY MOBILE GAME DEVELOPMENT ENVIRONMENT MODELING (3ds Max中液壓起重機建模及綁定教學) 英文教學版(DVD一片裝)
軟體簡介:
In this series of tutorials, we will talk about some of the steps that we went
through in order to build the subway level for our Unity mobile game project.
In this course we will examine the process of creating the game level for our
Unity mobile project. We will start by referencing our game document, which
will give us a great deal of information, not only on the look of our models,
but also on more technical aspects like geometry and texture resolutions.
We'll talk about basic modeling techniques for creating the different parts of
our game level and we'll concentrate on creating portions of the level that can
be seamlessly tiled. We'll go over how we can break down our reference art and
where we can add unique details to break up the repeating geometry. We'll
finish by talking about methods for making sure all of the pieces match up
properly and are saved out for uv and texture work. This course goes over the
process for creating our game level and the thoughts behind the decisions but
it is not a step-by-step modeling tutorial. If you'd like to get up to speed on
modeling in Maya, I'd recommend the Introduction to Modeling in Maya which goes
over the tools we use here in greater detail. If you want a more step-by-step
look at game-type environments in general, try Creating Low Resolution
Environments in Maya and Photoshop.
軟體簡介:
In this series of tutorials, we will talk about some of the steps that we went
through in order to build the subway level for our Unity mobile game project.
In this course we will examine the process of creating the game level for our
Unity mobile project. We will start by referencing our game document, which
will give us a great deal of information, not only on the look of our models,
but also on more technical aspects like geometry and texture resolutions.
We'll talk about basic modeling techniques for creating the different parts of
our game level and we'll concentrate on creating portions of the level that can
be seamlessly tiled. We'll go over how we can break down our reference art and
where we can add unique details to break up the repeating geometry. We'll
finish by talking about methods for making sure all of the pieces match up
properly and are saved out for uv and texture work. This course goes over the
process for creating our game level and the thoughts behind the decisions but
it is not a step-by-step modeling tutorial. If you'd like to get up to speed on
modeling in Maya, I'd recommend the Introduction to Modeling in Maya which goes
over the tools we use here in greater detail. If you want a more step-by-step
look at game-type environments in general, try Creating Low Resolution
Environments in Maya and Photoshop.
