會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD17202 碟片數量:1片 銷售價格:200 瀏覽次數:37635
【轉載TXT文檔】 |
您可能也喜歡:
CB9808--VTC APPLESCRIPT STUDIO-HELL 英文正式版
TIC2073--lynda com Migrating From PowerPoint 2008 For Mac To PowerPoint 2011 從PowerPoint 2008移植到PowerPoint 2011 視頻教學 英文正式版
TIC0950--TestOut-「CCNA Training」 認證考試教學光碟
TIC0268--ALIAS MAYA TECHNIQUES-MENTAL RAY CUSTOM SHADERS DVDRIP 視頻教學光碟 英文版 (1片裝)
DVD17787--LYNDA MOTION GRAPHICS FOR VIDEO EDITORS CREATING ANIMATED 視頻教學 英文教學版(DVD一片裝)
商品描述
LYNDA MODELING CHARACTERS IN CINEMA 4D TUTORIAL 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
Learn how to model realistic 3D characters with the powerful and flexible
modeling toolset in CINEMA 4D. Chris Broeska shows you how to use a basic
front and side template and create basic shapes with NURBs Lofts and Sweeps.
Then you'll convert the patches to polygons and stitch them together to
create a base mesh. The last chapter shows you how to complete the character
by setting up the UVs for the model and head, and mirror both the polygons
and UVs to create the other sides of your character.
Topics include:
‧Setting up templates in the viewport
‧Creating the proxy model
‧Modeling facial features with NURBs patches
‧Stitching the elements together
‧Creating the torso
‧Extruding the arms, legs, hands, and feet
‧Setting up the UVs
‧Mirroring polygons and UVs
軟體簡介:
Learn how to model realistic 3D characters with the powerful and flexible
modeling toolset in CINEMA 4D. Chris Broeska shows you how to use a basic
front and side template and create basic shapes with NURBs Lofts and Sweeps.
Then you'll convert the patches to polygons and stitch them together to
create a base mesh. The last chapter shows you how to complete the character
by setting up the UVs for the model and head, and mirror both the polygons
and UVs to create the other sides of your character.
Topics include:
‧Setting up templates in the viewport
‧Creating the proxy model
‧Modeling facial features with NURBs patches
‧Stitching the elements together
‧Creating the torso
‧Extruding the arms, legs, hands, and feet
‧Setting up the UVs
‧Mirroring polygons and UVs
