會員登錄

軟體搜尋

您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情

商品編號:DVD17431 碟片數量:1片 銷售價格:200 瀏覽次數:36532 ![]() ![]() 【轉載TXT文檔】 |
您可能也喜歡:

TIC0326--KNOWLEDGENET EXPRESS Cisco Designing for Cisco Internetwork Solutions DESGN 1.0 英文教學光碟 (1片裝)
DVD14078--NUKED-Hal Leonard At A Glance Guitar Masters 吉他彈奏教學 英文正式版(DVD一片裝)
TIC1451--Gnomonology出品的魚人設計塑造教程 英文正式版 Gnomonology Designing with Digital Clay Gill Man Tutorial iNTERNAL-GETLiB
TIC1955--SkillSoft Course CompTIA Project Plus 2009 Instructor Series Initiating a Project v1.0 教學軟體 英文破解版
DVD17653--INFINITESKILLS AFTER EFFECTS CS5 TRAINING 視頻教學 英文教學版(DVD一片裝)
商品描述

DIGITALTUTORS INTRODUCTION TO MODELING IN CINEMA 4D (Cinema 4D建模教學) 英文教學版(DVD一片裝)
軟體簡介:
In this tutorial, we'll use a project-based approach as we cover the
basics of modeling, look at commonly used tools and talk about some
time-saving tips and techniques.
We'll begin by looking at polygons and how CINEMA 4D works with that
geometry. Along the way we’ll look at a variety of polygon modeling
tools you can use in your daily work - tools like the Knife, Extrude
and Bevel. We'll also learn to use generators to create geometry from
primitive or custom splines. We'll learn to smooth objects with a
Subdivision surface and how we can modulate the edge hardness.
We won't be covering all of CINEMA 4D's modeling tools, but rather
focus on the tools that you're going to find most useful as you begin
the modeling process. Once you have a better understanding of how these
tools work together, you’ll be able to create your own modeling
solutions and really come up with a workflow that’s comfortable to
you.
軟體簡介:
In this tutorial, we'll use a project-based approach as we cover the
basics of modeling, look at commonly used tools and talk about some
time-saving tips and techniques.
We'll begin by looking at polygons and how CINEMA 4D works with that
geometry. Along the way we’ll look at a variety of polygon modeling
tools you can use in your daily work - tools like the Knife, Extrude
and Bevel. We'll also learn to use generators to create geometry from
primitive or custom splines. We'll learn to smooth objects with a
Subdivision surface and how we can modulate the edge hardness.
We won't be covering all of CINEMA 4D's modeling tools, but rather
focus on the tools that you're going to find most useful as you begin
the modeling process. Once you have a better understanding of how these
tools work together, you’ll be able to create your own modeling
solutions and really come up with a workflow that’s comfortable to
you.