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商品描述
DIGITALTUTORS CINEMA 4D FOR MAYA ARTISTS 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
Both Maya and CINEMA 4D are powerful all-around 3D content
creation applications that each have their own strengths.
Sometimes an artist who has primarily worked in one application,
Maya for instance, finds that they need to be able to work in
another program. These artists know what they need to accomplish
and how to finish their projects, but they just need to know the
capabilities of the new application and where they can quickly
find the tools and functions they're looking for. Rather than
going through a long introductory project, with a lot of basic
information, we'll cut straight to the information you need to
start working quickly in CINEMA 4D. We'll talk about how CINEMA
4D deals with geometry and talk about its unique hierarchy based
workflow. We'll cover polygon modeling tools and workflows like
Extruding, Beveling, and working with Deformers. We'll also cover
the use of splines and generators to create geometry from those
splines. We'll touch on UVs, animation, lighting, rendering and
cover a few things unique to CINEMA 4D like multi-resolution
sculpting and the MoGraph tools. By the end of this training
you'll be able to take your Maya knowledge and continue to work
in CINEMA 4D. Once done, if there are any tools or functions
you'd like to know more about, you can go through any of the
multiple CINEMA 4D courses we have to get a deeper look.
軟體簡介:
Both Maya and CINEMA 4D are powerful all-around 3D content
creation applications that each have their own strengths.
Sometimes an artist who has primarily worked in one application,
Maya for instance, finds that they need to be able to work in
another program. These artists know what they need to accomplish
and how to finish their projects, but they just need to know the
capabilities of the new application and where they can quickly
find the tools and functions they're looking for. Rather than
going through a long introductory project, with a lot of basic
information, we'll cut straight to the information you need to
start working quickly in CINEMA 4D. We'll talk about how CINEMA
4D deals with geometry and talk about its unique hierarchy based
workflow. We'll cover polygon modeling tools and workflows like
Extruding, Beveling, and working with Deformers. We'll also cover
the use of splines and generators to create geometry from those
splines. We'll touch on UVs, animation, lighting, rendering and
cover a few things unique to CINEMA 4D like multi-resolution
sculpting and the MoGraph tools. By the end of this training
you'll be able to take your Maya knowledge and continue to work
in CINEMA 4D. Once done, if there are any tools or functions
you'd like to know more about, you can go through any of the
multiple CINEMA 4D courses we have to get a deeper look.
