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商品編號:DVD2234 碟片數量:1片 銷售價格:180 瀏覽次數:8892
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商品描述
Gnomon 3DSMax Training DVD-Character Texturing Techniques for Production 英文正式版 (DVD版)
軟體簡介:
Gnomon 3DSMax Training DVD-Character Texturing Techniques for Production 英文正式版 (DVD版)
內容說明:
Character Texturing Techniques for Production
Instructor: Ian Joyner
In this DVD, Ian textures and completes the game cinematic character he
modeled in Character Modeling for Production. In this lecture, he shows
different techniques to UV map objects of various complexities quickly and
efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted
and image-based methods to create textures for the character. From there he
uses various ZBrush plugins to both block-in and finalize textures and he
uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a
variety of other techniques incorporated in the Max>ZBrush>BodyPaint
pipeline and shows you how to enhance the hair created in his first DVD,
and take it to a more finalized level. Finally, Ian shows how you can reuse
your rigs from character to character using Biped, and how to use Adobe
Photoshop?to add an extra level of professionalism to your final models
before submitting them to a client. In this DVD Ian uses: Max, DeepUV,
PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop?
Over 4 1/2 hours of Lecture
Topic covered:
- UV Layout with Max and DeepUV
- Creating Textures with Photos
- Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
- Fixing Seams
- Using Textures as Guides to Enhance Modeling
- HairFX Settings
- Brazil Materials
- Simple Rigging Using Biped
軟體簡介:
Gnomon 3DSMax Training DVD-Character Texturing Techniques for Production 英文正式版 (DVD版)
內容說明:
Character Texturing Techniques for Production
Instructor: Ian Joyner
In this DVD, Ian textures and completes the game cinematic character he
modeled in Character Modeling for Production. In this lecture, he shows
different techniques to UV map objects of various complexities quickly and
efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted
and image-based methods to create textures for the character. From there he
uses various ZBrush plugins to both block-in and finalize textures and he
uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a
variety of other techniques incorporated in the Max>ZBrush>BodyPaint
pipeline and shows you how to enhance the hair created in his first DVD,
and take it to a more finalized level. Finally, Ian shows how you can reuse
your rigs from character to character using Biped, and how to use Adobe
Photoshop?to add an extra level of professionalism to your final models
before submitting them to a client. In this DVD Ian uses: Max, DeepUV,
PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop?
Over 4 1/2 hours of Lecture
Topic covered:
- UV Layout with Max and DeepUV
- Creating Textures with Photos
- Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
- Fixing Seams
- Using Textures as Guides to Enhance Modeling
- HairFX Settings
- Brazil Materials
- Simple Rigging Using Biped
