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商品描述

GNOMON.MAYA.TRAINING.VIDEO-DYNAMICS.XII.DVDRIP 英文版教學光碟 (1片裝)
軟體簡介:
GNOMON.MAYA.TRAINING.VIDEO-DYNAMICS.XII.DVDRIP 英文版教學光碟 (1片裝)
軟體簡介:(以官方網站為準!)
MAYA 動力學教學課程:
本片教學課程共分四部分,帶你進入MAYA軟體特效的神秘世界,包括了以下工具使
用:柔體製作、彈簧、場、Emitters、屬性描繪、元素編輯器、粒子碰撞、動態關
係編輯器。
Gnomon是一家專門在處理製作Maya的教學光碟公司,它所出品的教學光碟可以說是
多的不勝枚舉,而在這裡我們特別針對了動態設計選定了一套教學光碟那就是由這
家公司所推出的Training Video-DYNAMICS III(動態運作篇08) ,由它的教導你可
可以學習到如何使用Maya來設計出一套完整的動畫。XYZ軟體補給站.
In this lecture we begin a four part series which delves into a myriad
of softbody effects. One of the most interesting aspects of Maya』s
dynamic engine is the ability to constrain vertices to particles. When
a surface is turned into a softbody, each point is locked onto a single
particle within a particle object. This allows the surface to be deformed
using all available techniques for controlling particle behavior.
By applying fields, goals, collisions, springs and expressions, an almost
infinite variety of effects can be executed. The applications go far
beyond the obvious creation of cloth type objects, but this is where we
must begin. Lecture includes the creation of curtains, clothing, flames
and inertia driven character flesh movement.
Tools Covered:
Create Softbody
Springs
Fields
Emitters
Make Collide
Component Editor
Attribute Paint
Dynamic Relationships Editor
軟體簡介:
GNOMON.MAYA.TRAINING.VIDEO-DYNAMICS.XII.DVDRIP 英文版教學光碟 (1片裝)
軟體簡介:(以官方網站為準!)
MAYA 動力學教學課程:
本片教學課程共分四部分,帶你進入MAYA軟體特效的神秘世界,包括了以下工具使
用:柔體製作、彈簧、場、Emitters、屬性描繪、元素編輯器、粒子碰撞、動態關
係編輯器。
Gnomon是一家專門在處理製作Maya的教學光碟公司,它所出品的教學光碟可以說是
多的不勝枚舉,而在這裡我們特別針對了動態設計選定了一套教學光碟那就是由這
家公司所推出的Training Video-DYNAMICS III(動態運作篇08) ,由它的教導你可
可以學習到如何使用Maya來設計出一套完整的動畫。XYZ軟體補給站.
In this lecture we begin a four part series which delves into a myriad
of softbody effects. One of the most interesting aspects of Maya』s
dynamic engine is the ability to constrain vertices to particles. When
a surface is turned into a softbody, each point is locked onto a single
particle within a particle object. This allows the surface to be deformed
using all available techniques for controlling particle behavior.
By applying fields, goals, collisions, springs and expressions, an almost
infinite variety of effects can be executed. The applications go far
beyond the obvious creation of cloth type objects, but this is where we
must begin. Lecture includes the creation of curtains, clothing, flames
and inertia driven character flesh movement.
Tools Covered:
Create Softbody
Springs
Fields
Emitters
Make Collide
Component Editor
Attribute Paint
Dynamic Relationships Editor