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商品描述
Lynda com Papervision3D 2 Essential Training 英文正式版(Papervision3D 2基本訓練教學)
軟體簡介:
Lynda com Papervision3D 2 Essential Training 英文正式版(Papervision3D 2基本訓練教學)
Papervision3D 2基本訓練教學
Papervision3D is an open-source ActionScript code library
that enables Flash projects to render 3D objects in real
time. In Papervision3D 2 Essential Training, author Seb
Lee-Delisle shows how to add 3D content to the Flash
stage, dynamically and without pre-rendering. This course
demonstrates how to import 3D models from external
applications such as Maya into Flash Builder, and then
add lighting and surface detail using shaders, reflections,
and bump maps from the Papervision library. The course also
shows how to build an augmented reality scene that brings
3D objects into the real world with FLARToolkit. Exercise
files accompany the course.
Topics include:
* Creating 3D primitive shapes
* Controlling rotation
* Moving the camera in 3D space
* Creating a particle field with depth-of-field blur
* Importing models from external applications
* Making a simple 3D game
* Using ViewportLayers to selectively render and sort layers
* Placing a custom 3D model into an augmented reality scene
* Creating interactive carousals
* Creating interactive grids
* Working with particles and billboards
軟體簡介:
Lynda com Papervision3D 2 Essential Training 英文正式版(Papervision3D 2基本訓練教學)
Papervision3D 2基本訓練教學
Papervision3D is an open-source ActionScript code library
that enables Flash projects to render 3D objects in real
time. In Papervision3D 2 Essential Training, author Seb
Lee-Delisle shows how to add 3D content to the Flash
stage, dynamically and without pre-rendering. This course
demonstrates how to import 3D models from external
applications such as Maya into Flash Builder, and then
add lighting and surface detail using shaders, reflections,
and bump maps from the Papervision library. The course also
shows how to build an augmented reality scene that brings
3D objects into the real world with FLARToolkit. Exercise
files accompany the course.
Topics include:
* Creating 3D primitive shapes
* Controlling rotation
* Moving the camera in 3D space
* Creating a particle field with depth-of-field blur
* Importing models from external applications
* Making a simple 3D game
* Using ViewportLayers to selectively render and sort layers
* Placing a custom 3D model into an augmented reality scene
* Creating interactive carousals
* Creating interactive grids
* Working with particles and billboards
