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商品編號:TIC2157 碟片數量:1片 銷售價格:200 瀏覽次數:33700 【轉載TXT文檔】 |
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商品描述
Digital Tutors New Features in MARI 1.3 (MARI 1.3新功能介紹教學) 英文正式版
軟體簡介:
本教學是由Digital-Tutors機構出品的MARI 1.3新功能介紹教學,時長53分
Mari是由The foundry開發的一款具有創新概念的紋理繪製工具。在這次更新上,最
重要的是Mari終於能夠在Window下運作,並且還增加了如:TGA格式支援、FBX Camera
導入等功能。
MARI是一款全新的具有創造性的3D紋理繪製產品,最初在Weta Digital開發,主要用
來解決高細節的紋理問題,後被用於影片《阿凡達》、《第九區》等的開發製作中。
MARI能夠輕鬆處理高細節——數以萬計的複雜紋理——快速且簡單。
MARI深受歡迎,並收到了來自各式各樣的紋理繪製社區的預定請求,這其中不乏Double
Negative和Framestore這樣的大客戶。
In this series of lessons we will take a look at some of the powerful
new features available in MARI 1.3. In the new updates to MARI, there
are a number of workflow-enhancing tools, features, and interface
updates that have been added. We'll start by looking at some of the
small changes and additions to the interface, including a new channel
pop-up, changes to the visibility toggle, and the ability to bake paint
directly into a new channel. We'll talk about the addition of PTEX to
the MARI workflow, enabling us to paint textures without the need for
UVS. We'll also talk about the new shader modules. We'll cover the
displacement preview module. We'll talk about displaying models as
reflective surfaces with the environment sphere module. We'll also
talk about the new ability to use seamless, tile-able textures in our
workflow with the tiled and masked tiled shader modules. Finally,
we'll cover the high-pass filter and check out the new bridge between
MARI and NUKE.
軟體簡介:
本教學是由Digital-Tutors機構出品的MARI 1.3新功能介紹教學,時長53分
Mari是由The foundry開發的一款具有創新概念的紋理繪製工具。在這次更新上,最
重要的是Mari終於能夠在Window下運作,並且還增加了如:TGA格式支援、FBX Camera
導入等功能。
MARI是一款全新的具有創造性的3D紋理繪製產品,最初在Weta Digital開發,主要用
來解決高細節的紋理問題,後被用於影片《阿凡達》、《第九區》等的開發製作中。
MARI能夠輕鬆處理高細節——數以萬計的複雜紋理——快速且簡單。
MARI深受歡迎,並收到了來自各式各樣的紋理繪製社區的預定請求,這其中不乏Double
Negative和Framestore這樣的大客戶。
In this series of lessons we will take a look at some of the powerful
new features available in MARI 1.3. In the new updates to MARI, there
are a number of workflow-enhancing tools, features, and interface
updates that have been added. We'll start by looking at some of the
small changes and additions to the interface, including a new channel
pop-up, changes to the visibility toggle, and the ability to bake paint
directly into a new channel. We'll talk about the addition of PTEX to
the MARI workflow, enabling us to paint textures without the need for
UVS. We'll also talk about the new shader modules. We'll cover the
displacement preview module. We'll talk about displaying models as
reflective surfaces with the environment sphere module. We'll also
talk about the new ability to use seamless, tile-able textures in our
workflow with the tiled and masked tiled shader modules. Finally,
we'll cover the high-pass filter and check out the new bridge between
MARI and NUKE.