會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:TIC2956 碟片數量:1片 銷售價格:200 瀏覽次數:38058
【轉載TXT文檔】 |
您可能也喜歡:
TIC0453--SimplyMaya.com Assault Mech Modeling 英文光碟正式版 (戰鬥機器人教程)
TIC1895--Total Training New Features in QuickBooks 2010 英文正式版(QuickBooks 2010的新功能教學)
TIC1893--VTC ACT by Sage 2010 英文正式版(Act! 2010資料庫的聯繫人與客戶管理教學)
DVD7894--K Alliance Configuring and Troubleshooting Identity and Access Solutions with Windows Server 2008 Active Directory 英文正式版(教學:Windows Server 2008 活動目錄身份識別與訪問方案的配置與故障排除) (dvd1片裝)
TIC0402-5--Rational Rose Learning Material 英文教學光碟正式版 (5CD)
商品描述
LYNDA IOS GAME DEVELOPMENT WITH SPRITE KIT 視頻教學 英文教學版
軟體簡介:
Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-
featured game app for the iPhone and iPad that can be downloaded for free
from the iOS App Store. The finished app implements Game Center functionality
as well as channels for generating revenue. The course also introduces the
open-source gaming framework cocos2d and explains the fundamental classes
necessary for creating a game. Todd also shows how to incorporate multi-touch
capabilities, customize a game's appearance, set up iAds and in-app purchasing,
and configure leaderboards that record and display scores.
Topics include:
‧Using scenes, layers, and sprites
‧Accessing accelerometer data
‧Understanding cocos2d actions
‧Creating simple frame animations
‧Handling touches in a game
‧Adding sound
‧Enabling a pause feature
‧Including support for Retina display and the iPad
‧Understanding iAd, Store Kit, and Game Kit delegate methods
‧Using the cocos2d forums
軟體簡介:
Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-
featured game app for the iPhone and iPad that can be downloaded for free
from the iOS App Store. The finished app implements Game Center functionality
as well as channels for generating revenue. The course also introduces the
open-source gaming framework cocos2d and explains the fundamental classes
necessary for creating a game. Todd also shows how to incorporate multi-touch
capabilities, customize a game's appearance, set up iAds and in-app purchasing,
and configure leaderboards that record and display scores.
Topics include:
‧Using scenes, layers, and sprites
‧Accessing accelerometer data
‧Understanding cocos2d actions
‧Creating simple frame animations
‧Handling touches in a game
‧Adding sound
‧Enabling a pause feature
‧Including support for Retina display and the iPad
‧Understanding iAd, Store Kit, and Game Kit delegate methods
‧Using the cocos2d forums
