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商品編號:TIC2998 語系版本:英文教學版 商品類型:maya2016新功能介紹 運行平台:ForWindowsXP/Vista/7 更新日期:2015-07-20 碟片數量:1片 銷售價格:200 瀏覽次數:36250 ![]() ![]() 【轉載TXT文檔】 |
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商品描述

Lynda-Maya 2016 New Features (maya2016新功能介紹) 英文教學版
軟體簡介:
maya2016新功能介紹...想學3d的不要錯過
001 Welcome.mp4
002 Using the exercise files.mp4
003 Navigating menus and shelves.mp4
004 Scaling the interface.mp4
005 Assigning shortcuts in the Hotkey Editor.mp4
006 Setting attribute values with the In-View Editor.mp4
007 Using the new Transform tools.mp4
008 Accelerating meshes with GPU Override.mp4
009 Accelerating material loading.mp4
010 Exporting models with the Game Exporter.mp4
011 Exporting animation with the Game Exporter.mp4
012 Exposing legacy mental ray settings.mp4
013 Understanding color management.mp4
014 Managing color settings.mp4
015 Rendering raw files.mp4
016 Understanding preferences.mp4
017 Using Physical Sun and Sky.mp4
018 Color-managing Physical Sun and Sky.mp4
019 Matting objects with Viewport 2.0 Hold Out.mp4
020 Introducing the new Hypershade.mp4
021 Hiding attributes with Lookdev view.mp4
022 Previewing shaders in the Material Viewer.mp4
023 Customizing the Hypershade interface.mp4
024 Updating swatches.mp4
025 Integrating the Modeling Toolkit.mp4
026 Creating single-mesh blend shapes.mp4
027 Exploring the new sculpting tools.mp4
028 Editing UVs with the brush tools.mp4
029 Skinning with the Delta Mush deformer.mp4
030 Introducing XGen.mp4
031 Visualizing motion trail anchor transforms.mp4
032 Simulating soft bodies with Nucleus.mp4
033 Adding springs.mp4
034 Introducing Bifrost.mp4
035 Enabling Bifrost collisions.mp4
036 Goodbye.mp4
軟體簡介:
maya2016新功能介紹...想學3d的不要錯過
001 Welcome.mp4
002 Using the exercise files.mp4
003 Navigating menus and shelves.mp4
004 Scaling the interface.mp4
005 Assigning shortcuts in the Hotkey Editor.mp4
006 Setting attribute values with the In-View Editor.mp4
007 Using the new Transform tools.mp4
008 Accelerating meshes with GPU Override.mp4
009 Accelerating material loading.mp4
010 Exporting models with the Game Exporter.mp4
011 Exporting animation with the Game Exporter.mp4
012 Exposing legacy mental ray settings.mp4
013 Understanding color management.mp4
014 Managing color settings.mp4
015 Rendering raw files.mp4
016 Understanding preferences.mp4
017 Using Physical Sun and Sky.mp4
018 Color-managing Physical Sun and Sky.mp4
019 Matting objects with Viewport 2.0 Hold Out.mp4
020 Introducing the new Hypershade.mp4
021 Hiding attributes with Lookdev view.mp4
022 Previewing shaders in the Material Viewer.mp4
023 Customizing the Hypershade interface.mp4
024 Updating swatches.mp4
025 Integrating the Modeling Toolkit.mp4
026 Creating single-mesh blend shapes.mp4
027 Exploring the new sculpting tools.mp4
028 Editing UVs with the brush tools.mp4
029 Skinning with the Delta Mush deformer.mp4
030 Introducing XGen.mp4
031 Visualizing motion trail anchor transforms.mp4
032 Simulating soft bodies with Nucleus.mp4
033 Adding springs.mp4
034 Introducing Bifrost.mp4
035 Enabling Bifrost collisions.mp4
036 Goodbye.mp4