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商品編號:DVD16489 碟片數量:1片 銷售價格:200 瀏覽次數:33657 【轉載TXT文檔】 |
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商品描述
DIGITALTUTORS QUICK START TO RIGGING IN MAYA VOLUME 3 (Maya骨骼教學) 英文教學版(DVD一片裝)
軟體簡介:
Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially
constructed tutorials meant to be followed in sequence and interspersed with
valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 2. We'll start
by learning how to create a skeleton that would be suitable for creatures.
We'll cover weight painting techniques. We'll learn how to work with Maya's
Spline IK solver and how to build our very own IK/FK switch. We'll add a custom
channel to control the resolution of our character, and even get into a bit of
MEL scripting and learn how it can be used to parent shape nodes. Ultimately,
we'll focus on cleanliness throughout the entire construction of the rig.
These courses are designed to be taken in sequence so we really encourage you
to start with Volume 2 before continuing with this section. We also encourage
you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools
and techniques to your own projects.
軟體簡介:
Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially
constructed tutorials meant to be followed in sequence and interspersed with
valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 2. We'll start
by learning how to create a skeleton that would be suitable for creatures.
We'll cover weight painting techniques. We'll learn how to work with Maya's
Spline IK solver and how to build our very own IK/FK switch. We'll add a custom
channel to control the resolution of our character, and even get into a bit of
MEL scripting and learn how it can be used to parent shape nodes. Ultimately,
we'll focus on cleanliness throughout the entire construction of the rig.
These courses are designed to be taken in sequence so we really encourage you
to start with Volume 2 before continuing with this section. We also encourage
you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools
and techniques to your own projects.